Showing posts with label recommended. Show all posts
Showing posts with label recommended. Show all posts

Monday, April 7, 2008

The Skull Man

The Skull Man is, in many ways, a very typical BONES production. Gorgeous, stylish, evocative, and compelling with amazing bursts of action. It's also riddled with loose ends and unanswered questions and full of a supporting cast that are far more interesting than the "main" characters, many of them clearly gifted with incredibly deep back stories we never get a glimpse of. It manages to simultaneously be surprising and tritely predictable.


The first few episodes suggested some kind of anime mixture of Batman and The Count of Monte Christo from the point of view of an outsider, a reporter trying to track down a brutal vigilante with hints of supernatural power. Add in some anime tropes of a spunky female sidekick and a mysterious old man who seems to know everything that's going on but refuses to say anything straight out and you have a pretty standard concept with the usual high production standard from BONES. I was expecting a formulaic and probably episodic show that would peter out mid-way through.


The show had an oddly compelling character to it, however. Maybe it was the somewhat retro feel to it with character designs that were clearly an homage to old classics or the strange, anachronistic pseudo-alternate history setting but the first several episodes manage to maintain a surprising momentum despise a startlingly slow pace (in hindsight). Very little is revealed about the histories of the main characters or the Skull Man himself. The supernatural elements of the show even come racing into the forefront when people start transforming into man-beast hybrids and having big knock-down, drag-out fights but the show still manages to maintain silent on what's really going on.

When it does start spilling the beans, though, it doesn't stop. The cast is fleshed out and the pacing picks up quickly, but more importantly The Skull Man keeps the audience guessing with a constant stream of red herrings and twists and turns that throw the original premise on it's ear, only to throw out the new premise as well. Conspiracies appear and collapse only to be replaced by another organization. Secrets are revealed - and then exposed as fakes themselves. This never feels cheap; instead, it keeps the otherwise simple, standard anime hero fighting monsters fresh and interesting.

Not everything gets resolved in the end. In fact, the ending is a huge, gaping hole begging for a sequel. The core storyline does get wrapped up, but many subplots receive little attention and some of those conspiracies introduced are clearly a platform for a further chapter in the series. Looking back, The Skull Man doesn't quite add up to more than the sum of its parts and it isn't really anything new, but it is all put together in a rather fresh way and is a great deal of fun.

Definitely recommended in general, especially for anyone who likes a bit of atmospheric action, likes guessing at what's "really going on," and can handle a very open-ended "conclusion."
based on full series, 13 episodes : ANN : Wikipedia : YouTube : Crunchyroll

Monday, March 17, 2008

Oh! Edo Rocket, episode 2

There's just a little bit of everything in here. A cast of ridiculously wacky characters sporting designs from a spectrum of completely different anime live in the poor district in Edo, trying to scrape a living with their "frivolous" trades: dancers, doll-makers, entertainers, fireworks makers - they've all had their passion and livelihood either banned outright or heavily discouraged by a controlling state and overzealous magistrates. Into this mix jumps a gorgeous woman (Sora) who also seems to be some kind of supernatural beast. She wants to build fireworks that will fly all the way to the moon.

Oh! Edo Rocket is definitely a frenetic, crack comedy. The jokes come fast and furious, and the show is happy to shift setting, tone, and art style just as quickly. Computers and TVs are pulled out in ancient Japan for dramatic effect whenever it'll help with a punchline. Flashbacks are re-enacted in the present. Whatever it takes.

Oddly enough, though, the most intriguing part of the show are the "pokemon fights" between Sora in her beast form, some other supernatural monster and a collection of armored ninjas every bit as eccentric as the poor entertainers. There's some plot about the other monster killing people and Sora getting blamed for it and the ninjas hunting them down but it's still very vague. The fact that it's interesting, however, and not just an interruption in the constant comedy stream bodes well for it developing into something worthwhile, however.

Recommended for comedy fans and for anyone able to keep up with the pace and style. Those character designs in the screenshots aren't their chibi or SD forms - that's how they look all the time. I'm enjoying it so far. It's another one of those titles I've been meaning to catch up on for the longest time.
based on 2 episodes : ANN : Wikipedia : YouTube

Sunday, March 9, 2008

Mononoke, episode 5

The unstoppable visual power of Mononoke continues strong through the "Umibozu" ("Sea Monk") arc, revolving around the revelations of a prestigious monk's dark past and repressed regrets, played out on an unbelievably ostentatious boat trapped in a "Bermuda Triangle" of monsters and ghosts.

It follows the same formula: everyone acts a bit suspiciously, a terrible monster shows up and is barely fought off, there's lots of talking and hinting about the true nature of the tragedy that formed the monster and the truth is only dramatically revealed when the monster reappears and is poised to strike. There are some hints at something deeper going on, however: the myserious "medicine sellers" seems more interested in banishing ayakashi than in saving anyone (and he seems to enjoy it), and he goes through some mystical release/transformation to fight the monster this time.

But, as I've said before, boiling Mononoke down to its basic formula does it an injustice. It's the style and (especially) the incredible visuals that form the core of the show. Once again it deftly deals with dark, tragic material through suggestion and imaginative symbolism. It may be difficult to follow at times and risks the same sensory overload that drove people away from Gankutsuou: The Count of Monte Christo but that's exactly what makes it so riveting.

An otherwise rudimentary (if refreshingly dark) ghost story is given a whole new dimension and depth with the show's visual style. Highly recommended.
based on 5 episodes : ANN : Wikipedia : YouTube

Sunday, March 2, 2008

Mononoke, episode 3

A spin-off series born from the Goblin Cat arc of Ayakashi - Samurai Horror Tales, Mononoke follows the same "medicine peddler" as he travels around Japan, exorcising and banishing dangerous spirits after exposing their form, truth and regret. Invariably this involves exposing the shocking, sordid histories and tragedies of everyone around him. People act suspiciously, he makes cryptic comments, a monster appears, someone dies brutally, everyone denies wrongdoing - only to confess before meeting their own brutal end. And then he kills the monster and the cycle repeats with a new cast of sinners.

Miraculously, Mononoke manages to be anything but predictable and stale, despite rigidly following a clear formula. The fantastic visual style keeps the viewer engaged, demanding constant attention. Nearly every shot could be framed and mounted on the wall with incredible explosions of color and patterns, all seen through a filter that makes it look like crinkled paper. The show looks like an animated shoji screen and shares a lot of elements with other recent titles like Gankutsuou: The Count of Monte Christo and Hakaba Kitaro.

The show is also startlingly brutal and callous, pulling no punches with stories about torture and systematic abortion. Such powerful and revolting topics are made even more unsettling by the deftly subtle (and frequently surreal) visuals. We aren't show abortions or dead fetuses - we're show dolls and red cloth, and we hear the laughter of hundreds of children who were never born blend together into one voice overflowing with resentment for the living.

The meshing of expert visuals with brutal and despicable sin elevates Mononoke far beyond the traditional formula. The structure may not be new, but the blunt honesty and dark content certainly is. Highly, highly recommended to anyone who can handle the subject matter or has an interest in visual design, anime fan or not.
based on 3 episodes : ANN : Wikipedia

Sunday, February 24, 2008

Sayonara Zetsubou Sensei, episode 5

The world fills with Itoshiki-sensei with despair, his class is filled with mutants, and each episode takes everything to its ridiculous, illogical extreme, constantly driving the teacher into the comforting oblivion of suicide. While not as hyper as traditional crack-comedy like Excel Saga it's just as - if not more - random, constantly taking impossible-to-predict-but-hilarious turns. The unique visual style of the show is similarly varied, with art style and color palette changing as rapidly as the tone and ridiculous storyline.

It's no surprise that the director had previously worked on Pani Poni Dash!, as both shows share the same uncontrollable randomness. His work on SoulTaker also shows through in the wild shifts in perspective, lighting and color. While it's not as cute or quite as anime-typical as either, it does manage to avoid being weighed down by a massive cast with more distinctive character designs - and frequently not really expecting or needing you to remember who's who. Sayonora Zetsubou Sensei seems to draw from smarter source material with sharper (and more risqué) jokes. It's not just loli-con snipes or running gags; it keeps building as more and more screwed up students are introduced.

This is one of those titles I'd watched one episode of and knew I was going to like it, so I put it aside for quite some time. Now I've gotten back into it and I'm at a loss to really explain why I didn't keep up with it. Really brilliant stuff, one of the best comedy anime in quite some time. Highly recommend to anyone who doesn't need their anime to constantly make sense.

based on 5 episode : ANN : Wikipedia


Wednesday, February 20, 2008

Ghost Hound, episode 9

A subdued, subtle show that seems into your mind through your ears, Ghost Hound is as much a soundscape as it is piece of animation. The sound design is nothing short of brilliant, accomplishing more with a few moments of audio than most anime can with hours of dialogue. And it has a lot to say, too. It's Production I.G's 20th anniversary project and boasts a pedigree that includes Serial Experiments Lain, Texhnolyze, Ghost in the Shell, Jin-Roh, Kino's Journey, and Hell Girl - there is certainly no shortage of stunning style mixed with philosophical pondering that is always just beyond reach.

Sitting squarely in the realm of mind-fuck anime, Ghost Hound clearly has a lot going on behind the scenes and dribbles the hints out slowly. It succeeds where earlier shows such as Lain may have lost some viewers by constantly evolving, expanding or event changing the mystery as it progresses. The viewer isn't left out the dark, the questions just keep leading to more, deeper issues. What starts as 3 boys who all have some connection to death in their childhood leads to out-of-body experiences and creepy visions of insect-like spirits covering everything. That soon veers off back towards the mental trauma you would expect these kids to be carrying around - and that leads to ruminations on memory and the dead, tying back into the spirit world the kids stumbled into. It's a coil that takes you deeper and deeper without really realzing what's going on, but its kept grounded by realistic characters with a plethora of real-world problems and flaws - and that most un-anime of character traits: a willingness to actually talk to those around them about what is happening.

Even with all that, however, it would just be good anime. What takes it beyond that and into the realm of truly great is the execution. The visuals are top-notch. This is a Production I.G show, after all, so the animation and art-direction is unmatched. The character designs might strike some as plain or blandly generic, but just like the show itself, quickly reveal themselves as intricate, subtle and remarkably expressive without relying on the usual flashy tricks. The supernatural bits are handled with a flair that becomes increasingly disturbing and ominous, building the sense of tension. But again, it's the sound design that really steps up as remarkable. There is very little music in the show, the creepy atmosphere is wrapped around the viewer using ambient noise and effects. Sounds fade into each other and are distorted so masterfully that they quickly serve as storytelling tools as deft as direct dialogue or full animation.

Ghost Hound has a lot it wants to get off its chest and manages to do most of it with a glance and the sound of a heartbeat fading into footsteps in gravel. When it does talk, it answers your questions by revealing that you were only seeing the tip of the iceberg before and now you have to re-evaluate everything.

Highly recommended to anyone who wants more than a robot and a cute girl in their anime.
based on 9 episodes : ANN : Wikipedia

Tuesday, February 19, 2008

Minami-ke

There's the way-too-kind-and-pretty older sister, the smart-mouthed younger sister and the overly-exuberant-and-dumb middle sister. Wackiness ensues. The slice-of-life comedy Minami-ke isn't really breaking any new ground at all but has an undeniable endearing charm to it and is just funny enough to keep from being simply an exercise in laid-back adorability. Very much in the vein of both Azumanga Daioh (but less straight-out wacky and with a tighter cast) and Strawberry Marshmallow (but with older characters and more focused on humor than "aren't little girls just the most adorable things?"), the expressive, dynamic character designs and animation are strongly reminiscent of Kamichu! (without the supernatural schoolgirl-become-a-god complication) as well.

As a slice-of-life show, there's little-to-no ongoing plot. Exaggerated characters are just thrown at each other in a variety of ridiculous situations and you laugh at the fallout. Animation is top-notch and used to great effect to bring everything to life. It's hard not to laugh along with the over-the-top antics when the younger two sisters start going at it.

It's virtually impossible not to draw comparisons with Azumanga Daioh, as it largely established the genre for American otaku. Minami-ke has a smaller cast (which may mean you might not find that one kind of girl you just love) and isn't quite as overtly cute (like Kamichu!, it's somewhat subtle its cuteness attack, letting it sneak around and jump you from behind when you aren't paying attention) but does feel somewhat less disjointed. It's less obviously a sequence of humorous skits sewn together by merit of sharing the same characters, even if only by virtue of each skit/sequence being longer.

Definitely highly recommended for anyone who is a fan of either cute girls just doin' stuff or heroin-comedy (Azumanga Daioh, as opposed to the crack-comedy of Excel Saga).
based on 6 episodes : ANN : Wikipedia

Saturday, February 16, 2008

True Tears, episode 6

It's amazing how mediocrity can ruin an entire genre. True Tears is an almost archetypal harem show: an average kid is surrounded by beautiful girls who all desperately want him but he really just doesn't notice. Wackiness ensues - or at least it would if they hadn't put the effort into giving all the characters actual traits and writing them like real characters. A slight dose of melodrama and top-notch art direction clinches the deal, making this a solid anime soap opera/guilty pleasure. An obsession with chickens helps too.


The first surprise was to find Shinichiro, the hapless object of just about every woman's desire, actually had real character traits - and a spine. This gives the women a reason to be interested in him: they're impressed with his art, he stood up for them (instead of the traditional Japanese habit of standing nearby and watching), or he's just a genuinely nice guy that they've seen try to help people. It really is shocking to find that you can actually root for (or even like) the kid. Actually having definably traits shouldn't prevent nerds from associating with him, though - we've all done the "I like the girl, but she likes this other guy, so I'll help them get together" thing.

The girls have actual personalities of their own as well, from the Ideal Girl to the Long-time Friend to the Weird One, they all actually manage to transcend their obvious stereotypes to one degree or another. Further, the art direction and animation is stunning (aside from the unnerving CG crowds in distant shots) and as things seem to warm up, the show injects a bit more melodrama, adding some more tension beyond simply "Will he get the girl? Which girl?!"

Highly recommended for anyone who can stomach anime romance, or teen romance in general. If you're willing to try, give it a chance. I was expecting to completely dismiss it after an episode and I've been unable to quit it since.
based on 6 episodes : ANN : Wikipedia

Spice and Wolf, episode 6

It may be moving a bit slowly and I might just be wanting to like it more than it really deserves (as a friend of mine thinks with this latest episode), but I'm still very much enjoying Spice and Wolf.

The premise is unique: Horo, a wolf-god of prosperity, enters into an agreement with Lawrence, a medieval merchant, to travel north to her ancient homeland. Things get complicated when a young merchant who clearly has complicated feelings for Lawrence shows up hunting Horo to turn over to the church and usher in a new era so her village no longer needs to rely on the god's whims for prosperity. The glue that holds the show together, though, is the interaction between Lawrence and Horo - it's surprisingly compelling and sublte for an anime.


Things have progressed rather slowly so far, though, and I suspect that's part of general sense of dissatisfaction. Most of the "action" has involved economics and manipulative trading and it's taken six episodes to resolve what seemed like a minor story about currency devaluation with a climactic revelation of Horo's "true" form - and for the leads to finally commit to each other. It's the team-building scene when constantly bickering travelers can finally admit that they really do want to travel with each other, no matter what pretense they insist on.

The animation isn't particularly impressive either. Horo's giant wolf form ripping through the catacombs was pretty nice, but mainly due to subtle touches like the wind of her passing or her wantonly tossing bodies around. With a better budget or tighter direction, that scene could have been positively bone-chilling.

Spice and Wolf remains a solid, well-written and original anime, however. At worst, it can feel like it's not living up to all it could be, but I think it's really still just trying to find it's feet. It's taken a bit, but I suspect it'll be worth it in the end.

Even if she looks more like a Firefox-tan cosplayer than a big, bad wolf.

ANN : Wikipedia

Sunday, February 10, 2008

Shigurui (full series)

The first thing that struck me about Shigurui was the incredible lighting and sound design. The show is incredibly stark both visually and aurally with blinding washes of white over a landscape of stillness and silence punctuated by brief and incredibly brutal bursts of shocking violence. Muscles tense. Warriors size each other up. A foot shifts here. A hand clenches there. Someone's head goes flying and everything is drenched in blood.

In many ways very appropriate for a samurai story; it certainly hearkens back to the great scenes in older samurai movies where more time is spent on the stare-down than the swinging. Since this is from from the director of Texhnolyze, this should come as no surprise and tell you all you need to know about the show's "deliberate" pacing.

Ostensibly, Shigurui starts out as a standard samurai anime, albeit much more realistic than most. There are no ninja powers or fireballs here, it's all about the tiny details in the fighter's stance or their grip on their sword. With it's indulgence of combat minutiae and relative lack of actual action-packed sword-slinging, it seemed to be just a samurai anime for samurai otaku with far more style that it deserved.

We even have all the stereotypical pieces: a prestigious dojo, a chivalrous top student in line to inherit it and marry the master's gentle daughter, and a conniving rival who not only fights dirty but has the fall to try to run away and hide when the tide turns against him. Everything begins to take a much darker, more sinister bent as the truth is slowly spooled out. The master is a raving madman with only brief moments of lucidity, during which he's a heartless, evil bastard. The chivalrous student is doggedly obedient, following his master's every command, no matter how inhuman. The manipulative rat seems to be the only one with any human dignity - or is it all an act?

Combined with the non-linear and obtuse storytelling that isn't afraid of leaving loose ends and unanswered questions, Shigurui quickly becomes a baroque tragedy of warped, in-bred privilege and how the fires of revenge, greed and ambition will burn everything around them to ash. It's a clear condemnation not only of the samurai (and their fetishization) but the paths of vengeance and power-and-any-cost in general.

There are no heroes in the show, only monsters and shattered victims (sometimes one and the same).

Sadly, that's not to say it's for everyone. Even beyond the bursts of starting gore and nudity, the glacial pacing will make it nearly impossible for some viewers to really get into it. Shigurui does manage to reach (and maintain) an almost palpable boiling tension, but it takes some time to get there. The "ending" is also profoundly unsatisfying. Having taken a leisurely pace through the first 10 episodes, the last two are surprisingly rushed and somewhat hard to follow. They contain some of the most gruesome and moving scenes of the entire run but leave huge gaps, most significantly how the Gennosuke Fujiki (the chivalrous student) loses his arm. When the anime opened, he faces off against Seigen Irako (now a blind cripple) for a final showdown - but it closes without showing how he lost his arm.

Definitely recommended for those who want something a bit more cerebral and can endure the pacing and don't mind having only hints to go on to get to it.